Looking for a female singer for the album Adeliane

We are currently looking for a female singer for our next original soundtrack: Adeliane.

This upcoming album will be entirely composed by François Rousselot, the man behind the orchestral arrangement of Dearg, but also the original soundtrack for Mr Hublot, winner of the Oscar for best animated short film in 2014. Adeliane is inspired from the universes of Philip Glass, Agnès Obel, and David Darling.

This new album will contain a dozen tracks, at least four of which will require a singer. Here are two digital samples (which are not intended to include sung parts) that are far from the intended final result, but will give you an idea of the album’s mood:



We plan to organize several live sessions in 2017 and 2018, including June 3rd 2017 in Birmingham, England and October 27th 2017 in Essen, Germany. Two other dates are planned in France (in mid-October 2017 and November 2017)

Whether your style is similar to Dead Can Dance, London Grammar, is gospel-like, or lyrical, you can send us demos or videos at this address.

All profiles are accepted, from beginners to professionals. Payment is negotiable. Please tell us the country and and area where you live.

If you want to listen to the three albums we have released so far, you can visit our Bandcamp page



Esteren music albums on Bandcamp

You can listen and buy our music albums on Bandcamp : https://esteren.bandcamp.com/ 

Enjoy :D

https://esteren.bandcamp.com/


Shadows of Esteren concert at UK Games Expo, June 3rd 2017, Birmingham - Tickets Now Available!

Ticket sale for the Shadow of Esteren Concert at UK Games Expo is live!

To book your ticket for the concert, go to this page.

Sales are handled on the UK Games Expo website. To enter this concert, you must also be attending the convention and have a UK Games Expo ticket.


Shadows of Esteren: A Transmedia Adventure


Music has always been a big part of our transmedia approach. Since 2011 we have released three albums. An eclectic mix of artists have contributed to these albums, each with their own interpretation of the Shadows of Esteren universe: dark ambient for the first (Of Men and Obscurities), symphonic for the second (Dearg), and at the same time contemplative and electric for the third (Rise).

The Esteren Tour began in 2010, spanning many different conventions and including several concerts that unquestionably stand among the greatest and most moving moments of the Tour.

2017 will see the release of our fourth album: ADELIANE. In order to introduce this new album, the 2017 Tour will include three concerts: one in France, one in England, and one in Germany.

   

Shadows of Esteren concert at UK Games Expo on June 3rd 2017 in Birmingham


The first concert will take place in Birmingham, during UK Games Expo, on Saturday, June 3rd at 8 PM. It will be a very special event!

For two hours, a ten man orchestra will play our new album, ADELIANE, with François Rousselot as the conductor.

François Rousselot is a French conductor and compositor. He composed the original soundtrack for Monsieur Hublot, winner of the Oscar for best animated short film in 2014. He was the conductor for the DEARG concert in 2013, and has composed several of this new original soundtrack’s pieces.

For this new album, we will look for melancholy and beauty.  Our main inspirations will be Agnes Obel, Philip Glass, and David Darling.


See you in Birmingham


It will be our great pleasure to see you at UK Games Expo, which we will be attending for our fifth year in a row. Feel free to come to our booth and get your books signed! And from 8 PM on Saturday, June 3rd, we’ll meet again for what will certainly be a memorable evening!




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For more about...
UK Games Expo
Booking your tickets
Esteren’s Soundcloud page

Occultism is on DrivethruRPG

Our new release, "Occultism", is on DrivethruRPG: http://www.drivethrurpg.com/product/200866/Shadows-of-Esteren--Occultism

This Shadows of Esteren add-on, intended for Game Leaders, focuses on occultism. Who are the representatives of this strange science? How are they organized? What do they seek? Beside the mystical powers of the Demorthèn and of the priests of the Temple, is there another source of supernatural power? In exploring these questions, the Characters will face mysteries that may shake their innermost convictions!

Contents include:

  • Occultism in Tri-Kazel
This introductory chapter is a complete overview of occultism in Tri-Kazel. Leaders will find many details about the skills of occultists, the forbidden arts of sorcerers, or the mysterious visionary powers of mediums. New Disciplines are introduced, as well as additional rules on sanity.

  • The Circle of Emergence
The second chapter describes a characteristic occult organization: its modes of operation, its objectives, and its core members. Whether the Circle of Emergence is intended to become the PCs’ patron or their mortal enemy, this game aid is certain to be valuable for Leaders who wish to bring occultism to the forefront of their campaign.

  • A Tidy Room
When a young girl from a low-class district, enchanting and beloved by all, disappears, the locals are in a commotion. Searches are quickly organized: people comb through vacant lots, back streets, and dumping grounds. Even the sewers and canals are explored over the course of several days... to no avail. “A Tidy Room” is a large scenario written by Iris that will confront the Player Characters with occult and supernatural dangers. It comes with many game aids, including a comprehensive description of the scenario’s locale: the Weavers’ District, a perfect setting for any game in an urban environment. Finally, two new creatures are included: the Bogeyman and the Diwelank.

  • The Map of the Weavers' District
A colored map showing the district where the « Vengeful Words » adventure is set.

  • A Set of Game Aid Sheets
A dozen of colored game aid sheets for the adventure, included in this supplement. Some Clue Cards and technical sheets which will allow Leaders and Players to optimize their gaming experience.


Adeliane


Soon...

Esteren Tour - Dragonmeet London

We will be at Dragonmeet! Hope to see you there :D

Since the beginning in 2010, the tour has accumulated more than 170 dates all over the world. The tour will continue in 2017 and enter a new dimension, more news in January.

 

On Focuses, narrative arcs, and asides in the kitchen

Dearg introduces several additional rules, including the system of narrative arcs and that of the Focuses. These elements make this campaign a one-of-a-kind gaming experience, but they may also surprise the Players. Before we get into the bit about asides in the kitchen, here is how we define narrative arcs and Focuses:

- Narrative arc. A narrative arc is a story that focuses on one Character in particular, while remaining part of the overall plot. In addition to detailing a series of events that will form a great tableau, Dearg develops several narrative arcs. One of them embodies one of the campaign's major themes: Love. You can learn more here.

- Focus. Dearg introduces a new type of scenario: Focuses. Although the PCs are all involved in the same quest (the main story of Dearg), each member of the party has their own history and motivations. The Focuses explore each PC's intimate story. These particular scenarios follow a pattern different from a regular session: only one Player plays their Character, while the other Players play as important people in the PC's life, helping the Game Leader steer the story.

In Dearg volume 1, the birth of this system is described thus:

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By convention, tabletop role-playing depicts the actions of a party of PCs, with the existence of each individual PC being less important than that of the group as a whole. This is because there is (usually) only one Game Leader: should the GL detail each PC's actions one after the other, the other Players would get bored and the story would move at a snail's pace. This is why the game focuses on the resolution of a scenario where all the PCs are involved at the same time, setting aside the PCs' personal stories. However, it is a fact that role-players love their Characters, and sometimes go as far as to write a thorough backstory, going over the PC's personal history, dreams, ambitions, wounds, etc. And of course, a Player loves nothing more than to see said backstory come up during the game.

Sometimes, during a game, a Player may ask to speak with the Leader alone to explain their Character's specific actions or to develop their story... which may have nothing to do with the current scenario. Who has not experienced something of the sort? The Leader takes the Player aside to answer their request in another room; typically, the kitchen. They are both aware that they must keep things short, as the other Players are waiting. These particular moments can be very exciting for the Player: after all, this is about their PC, and the story they have designed for them! It is understandable that they are at least as interested in this as in the ongoing scenario, which may be entirely unrelated to the PC's backstory. Unfortunately, the classic tabletop role-playing style does not lend itself to such moments, which have to be handled quickly... when they are handled at all.

Such experiences have given birth to this system of narrative arcs and Focuses. The idea is simple: what if we could turn these rushed asides-in-the-kitchen into the focus of an entire session? That way, each Player could, in turn, develop a story of their own, in fitting conditions, without it turning into a drag for the other participants. Meanwhile, the other Players could experience a new gaming style, halfway between improvisational theater and acting as co-Game Leaders. For a time, the focus would be on one member of the party rather than on the group as a whole, in order to explore the Character's inner world and personal story more deeply.

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For more information about Dearg, please check out our Kickstarter page: https://www.kickstarter.com/projects/1176616619/shadows-of-esteren-a-medieval-horror-rpg-dearg